Castle Crashers

It’s felt like a long time coming, and the hype has been extraordinary considering the platform, but Castle Crashers finally hit Xbox Live Arcade and has made a huge splash with gamers the world over.

Hailing from the minds of Tom Fulp and Dan Paladin of The Behemoth, Castle Crashers has been highly anticipated for its sense of humor, retro sensibilities and the fact that The Behemoth’s last major game, Alien Hominid, is a well-loved example of hardcore gaming at its hardest. With Castle Crashers, Fulp and Paladin have delivered a more accessible, considerably larger and far more ambitious title, one that was so eagerly awaited that its online servers are still clogged with gamers desperate to get their co-op time in.

Has Castle Crashers lived up to the hype, or was The Behemoth’s medieval hack-n’-slash destined to disappoint? In keeping with the game’s four-player sensibilities, we have assembled a four-man team of trustworthy reviewing knights in myself, Reverend Anthony, Jordan “Grim” Devore and Mike “Savant” Ferry. Don armor and come with us for the official Destructoid review of Castle Crashers.

Leave a Reply

Email Marketing